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1. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
501st Headstrong wrote: You're suppose to be running economy suits until you save up enough to run FW, then use less costly FW suits for PC, which is how you get rich. Running 400k suits (which don't exist) in a match is something you should ne...
- by Draden Brohiem - at 2014.12.10 00:25:00
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2. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: Here is your solution short and sweet: Play cheaper and you wont worry about payouts What would be the point in playing at all?! I'm a tanker. Cheap to me is militia heavy suit, militia mods, and militia hmg in a 170...
- by Draden Brohiem - at 2014.12.09 18:53:00
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3. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
Payouts are crap?! No long drawn out speech about how crap they are because you, the community, already know this. With bandwidth coming into the picture now running all my gear to make 400k will be impossible. Why do we get paid so low? Would l...
- by Draden Brohiem - at 2014.12.08 10:03:00
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4. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Bumb
- by Draden Brohiem - at 2014.12.08 10:00:00
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5. You created an AV blueprint minmando? - in Feedback/Requests [original thread]
Nowadays when I tank it's basically a bunch of hiding, taking out turrets, the occasional tank battle (that usually ends when one sides AV shows up), and redline retreats from swarms. Once the enemy team reach your home point it all swarms from th...
- by Draden Brohiem - at 2014.12.08 09:54:00
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6. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
I don't armor tank for this reason, and also the slow turning speed?! Shield tanking is more effective.
- by Draden Brohiem - at 2014.11.27 22:10:00
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7. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Like it! Reactive armor plates would be nice too!
- by Draden Brohiem - at 2014.11.26 17:28:00
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8. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Kensai Dragon wrote: So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious? Read again....
- by Draden Brohiem - at 2014.11.25 16:13:00
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9. Advanced tanks? - in Feedback/Requests [original thread]
Atiim wrote: With AV like it is now? No. I wouldn't consider more slots or crazy bonuses until proto. Advanced should simply fit better with same slot amount, but options for different layouts. 2/3, 3/2, 1/3, 3/1, etc. Would like to see t...
- by Draden Brohiem - at 2014.11.22 21:49:00
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10. Advanced tanks? - in Feedback/Requests [original thread]
ImIvan wrote: No. Do you really think that a militia swarm can take out a militia tank? Its pretty dang hard to do. You haven't been swarming long have you? A militia swarm operates as militia gear should. So does a militia tank! A standard ...
- by Draden Brohiem - at 2014.11.22 21:22:00
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11. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
The original idea is great! The following ideas won't get pass the AV community though?! This imagined idea about an overall powerful battle changing god tank is absurd?! Tanks are traditionally very vulnerable, and serve only as support for troop...
- by Draden Brohiem - at 2014.11.22 21:04:00
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12. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Hold it! ......cloaks on HAV's??!!! Guys we gotta know that after the cloak shotgun scout that most players won't listen to this?! Also, the way the cloak works would have no true affect on a tank for the forge and plasma cannon no way. This is di...
- by Draden Brohiem - at 2014.11.22 20:30:00
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13. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
My two cents, and then some from another post. https://forums.dust514.com/default.aspx?g=posts&m=2475361#post2475361
- by Draden Brohiem - at 2014.11.22 20:25:00
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14. Advanced tanks? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Higher Tiered vehicles? Not needed. Specialty Vehicles that have upsides and downsides? Totally. Join the conversation: https://forums.dust514.com/default.aspx?g=posts&t=180729&find=unread Thanks! o7
- by Draden Brohiem - at 2014.11.22 20:23:00
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15. Advanced tanks? - in Feedback/Requests [original thread]
Spkr4theDead wrote: Draden Brohiem wrote: With AV like it is now would this be so bad? Just want the opinion of the community. Currently the standard HAV's are standard hulls trying to futily fit proto mods and turrets?! Advanced hull need n...
- by Draden Brohiem - at 2014.11.22 20:22:00
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16. Advanced tanks? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Draden Brohiem wrote: With AV like it is now would this be so bad? Just want the opinion of the community. Currently the standard HAV's are standard hulls trying to futily fit proto mods and turrets?...
- by Draden Brohiem - at 2014.11.22 20:06:00
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17. Advanced tanks? - in Feedback/Requests [original thread]
With AV like it is now would this be so bad? Just want the opinion of the community. Currently the standard HAV's are standard hulls trying to futily fit proto mods and turrets?! Advanced hull need no CCP release type OP attached?! They just need ...
- by Draden Brohiem - at 2014.11.22 16:33:00
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18. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
So I use the rail, but I'm no ground gamer anymore. My respec has about 95% of my points into tanks. I'd say drop the charge to 3 seconds, and let everything else be. We don't need 10 pages of whining for that do we? Funny how none of you vouched ...
- by Draden Brohiem - at 2014.11.22 16:08:00
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19. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
I find it hard to tank cost efficiently. The price difference between AT's and XT's is crazy?! I grind in ambush for weeks just to build 20 proto tanks to save lol! They're not really proto, just the mods, but they feel epically priced enough?! XT...
- by Draden Brohiem - at 2014.11.20 21:23:00
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20. Why is there no Assault Assault Rifle? - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Bradric Banewolf wrote: Meeko Fent wrote: Bradric Banewolf wrote: A better question is why do the tactical variant rifles perform like garbage while the Scrambler rifles are awesome? Burst assault rifle and tacti...
- by Draden Brohiem - at 2014.11.13 17:16:00
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